![]() In spite of its portation to X3 Reunion (X3R) the full possibilities of the MD can only be used in TC. There are external script editors as well, but not yet bug free, though usable. Scripting is mainly used to modify the behaviour of objects in the game and relies on the ingame Script Editor (SE) for everything. Scripting has many possibilities, is however the most difficult way to edit TC if you don't have any previous experience in programming (like me ). It relies entirely on the resources provided by the game itself. Each has its possibilities, advantages and disadvantages, things which are possible and others which aren't possible. ![]() ![]() What ways are there to edit Terran Conflict (TC)? Please send me a notice if you find anything that may get across like that.)Ģ. Being offending is not my intention - really - I'm sorry if it seems like that. Or it could be me trying to be funny but not getting it across properly. (Disclaimer: If anything in the tutorial sounds funny or even offending it is most likely due to my not exactly flawless english, which is not my native tongue. I hope it helps our new modding generation. But I'm optimistic as I got through with this basics tutorial without taking all too long. I tend to loose motivation in a matter of seconds. I plan to expand this tutorial later as much as possible to include the advanced parts of modding as well, but I can't guarantee anything. Sure, there are tutorials, but they are either too advanced for beginners which don't even know what a script and what a mod does, or they are hidden so well that about half of the time which could be used to get into editing TC is needed to actually find the tutorial. The thing is, there may be many great tutorials around and some of them even easily accessible, but for the biggest part, a total beginner has to collect the most basic informations himself. ![]() What ways are there to edit Terran Conflict?Įditing Terran Conflict - The Very Basics (PDF)Įditing Terran Conflict - The Very Basics (ModDB)Īctually, I decided to write this tutorial not necessarily because I am such a great guy (which is certainly true as well ), but mainly because I got tired of newbies asking the same basic questions again and again and getting shot down for it by three other users and one moderator which tell the newbie to go and read the stickies.Introduction (Skip this, if you're not interested in my blabber).NOTE: You can only remove the last entry in the left list.Editing Terran Conflict - The Very Basics The tool renames the mod into whatever you have given as comment. Select in the left list a mod and press + NOTE: The base game files 01.04 cannot be moved Remove mod The tool renames all appropriate files to fit into your new load order. Select in the left list a mod and press + to move down ![]() Select in the left list a mod and press + to move up You can change this comment into anything you like by clicking it. The tool also adds the original file name as comment, so you can identify the mod later. The tool renames the selected mod (cat+dat files) into the two-digit format with new highest ID. Select in the right list the desired mod and press + Extract the mod files into the appropriate dir as usual Right = Mod files not used by the game Adding a new mod to the game Left = Indicates all two-digit mod files, the ones recognized by the game Once you start the tool you see two listings: Add, rearrange and remove mods without the hazard of renaming filesĭrop easymod.exe in the directory where your mod files are.This utility helps you manage mod/fake-patch files in simple fashion, if you (like me) don't use the Plugin Manager. ![]()
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